Showing posts with label mobile. Show all posts
Showing posts with label mobile. Show all posts

Apple and Meta headsets could face a big challenge: Sticker shock

Apple and Facebook parent Meta are expected to release mixed reality headsets in the coming year that could finally fulfill the industry's promise to turn head-worn devices into the next big shift in personal computing.

But there's one major potential snag: sticker shock.

The best-selling virtual reality headset, the Meta Quest 2, retails for $400 and accounted for 78% of the nascent VR market in 2021, according to IDC. Consumers who want the next-generation technology are going to have to spend multiples of that.

Meta's forthcoming high-end headset, codenamed Cambria, is expected to cost at least $800, the company said earlier this year. Apple's unannounced device could reportedly cost thousands of dollars. That's a hefty load for products in a category that's yet to go mainstream. Just 11.2 million VR units were shipped last year, IDC said. Apple sells that many iPhones every few weeks.

To expand the market, Meta and Apple will have to convince consumers that more advanced systems will be worth the investment. Both companies are reportedly betting on a new technology called passthrough mixed reality, which requires better displays and more processing power.

If passthrough mixed reality works as advertised, a VR headset would also function as a set of augmented reality glasses, enhancing the possibilities for applications and real-world use.

With existing VR devices, the experience is limited to what's on the headset's display. In passthrough AR, powerful cameras on the outside of a VR headset take video of the outside world and send it to two or more displays, one each in front of the user's eyes.

This allows for developers to play with mixed reality, overlaying software or graphics on the video of the real world from just outside.

Believers in mixed reality say that we'll eventually be able to condense the technology into a lightweight pair of glasses with transparent lenses. But that's for the future.

The passthrough approach is emerging as the preferred near-term option because optical transparent displays are nowhere near ready for primetime. The problem for today is that passthrough mixed reality requires a lot of expensive parts and a powerful headset, limiting the size of the market.

In addition to the advanced cameras, passthrough devices need depth sensors that can take detailed video and measurements of the user's surroundings. They also have to track the user's eyes so as not to waste power generating graphics that will go unseen. And they need powerful processing capabilities and software to reduce latency so that what the user sees inside the headset isn't delayed or blurred.

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Most important is the high-resolution screen that needs to be much denser than a smartphone display because it's so close to the user's eyes. Smartphone screens average about 550 pixels per inch, but mixed reality devices require displays with about 3,500 PPI, according to CounterPoint Research.

While Meta and Apple haven't released their headsets, a few devices currently on the market support passthrough mixed reality. The experiences tend to be limited — black and white or low-quality video — because of a lack of processing power.

A few weeks ago, I was able to test a headset from Varjo, a Finnish company co-founded by Urho Konttori, a former Microsoft and Nokia executive. Last year, Varjo released the XR-3, which offers full-color, low-latency passthrough mixed reality. It's expensive, heavy, and aimed at businesses. It costs $6,495 to purchase or about $1,500 to rent it for a year.

In playing around with the XR-3, I felt less isolated than with other VR headsets.

Varjo's XR-3 headset

Varjo

I could access a virtual world with the press of a single button, and I could pull up games that took over my entire field of view. I could use virtual computer monitors displaying Windows applications inside the virtual world.

I was also able to interact with the world around me through Varjo's passthrough view. In the demo, Varjo placed a life-size car model inside the space. I was able to walk around it and inspect its interior and discuss what I was seeing with someone who wasn't wearing a VR headset.

Most impressively, when passthrough was turned on, I could interact with the actual environment around me, carrying on a conversation with the person next to me or finding a chair and sitting in it. This isn't possible with existing VR technology, which forces you to remove yourself from the physical world.

Konttori told me that was one of his main goals. The company wants to almost mimic "human-eye" display quality, which he calls the "holy grail" of mixed reality.

'A single coherent scene'

Apple is notoriously secretive about its product roadmap, especially when it comes to new categories. The company has invested heavily in virtual reality research and development in its Technology Development Group and has purchased several startups specializing in mixed reality technology.

According to reports from Bloomberg and The Information, Apple is developing a mixed reality headset that resembles ski goggles with a powerful homegrown chip, similar to what powers its MacBook laptops, and higher-resolution displays than what's currently on the market.

The headset will reportedly support passthrough video and offer games and other applications. At one point, Apple was aiming for at least resolution similar to a 4K TV per eye for its first headset, because anything less could result in users seeing individual pixels, The Information reported.

Apple hasn't confirmed its plans to release a mixed reality headset, and the company didn't respond to a request for comment on this story. In an interview with Chinese media earlier this year, Apple CEO Tim Cook suggested that something is in the works.

Meta has said Project Cambria, with support of color passthrough, is scheduled to be released later this year. Based on renderings of the device that have been made public, it also looks like a pair of ski goggles. It will include pancake optics, a type of lens that doesn't need to be calibrated as finely as other VR lenses.

Meta said in May that the price for Cambria would be "significantly higher" than $800.

While passthrough technology has yet to hit the market in a real way and will be quite pricey once it does, metaverse developers are rallying behind it. The primary alternative, optically-based mixed reality, uses transparent displays built into lenses to integrate computer graphics with the real world. Microsoft's Hololens and Magic Leap use optical waveguides, a type of transparent display.

Transparent displays are also expensive, and they have their own sets of challenges. They're not good when used in bright daylight, and the current offerings can suffer from poor image quality and blurry text.

Varjo is making a bet on passthrough technology and Konttori says it's the better approach in large part because it's completely digital, putting more control in the hands of developers.

"It becomes computable," Konttori said. "It becomes a tool for artificial intelligence to be participating in your world, enhancing your view or your intellect, and you can distort the world in the tiniest ways or the biggest ways possible."

He expects passthrough to be "the winning approach for a very, very long time."

WATCH: The future of entertainment is mixed reality gaming experiences


Source https://www.globalcourant.com/apple-and-meta-headsets-could-face-a-big-challenge-sticker-shock/?feed_id=11924&_unique_id=62fc5bb28f0c2

Pinterest (PINS) Q2 2022 earnings

Pinterest shares jumped on better-than-expected user numbers even as earnings and revenue missed estimates and the company gave weak guidance for the third quarter.

Activist investor Elliott Management confirmed separately that it's Pinterest's top investor and said it has "conviction in the value-creation opportunity" at the company. 

Here's how the company did.

  • Earnings: 11 cents adjusted per share vs. 18 cents per share expected, according to Refinitiv.
  • Revenue: $666 million vs. $667 million expected, according to Refinitiv.

Pinterest said global monthly active users declined by 5% from a year earlier to 433 million. While that sort of drop-off is alarming for a social media app that relies on eyeballs to attract advertisers, analysts were expecting a steeper decline to 431 million.

The company's financials were gloomy, following a trend in the social media market. Facebook parent Meta, Twitter, and Snap all reported second-quarter earnings that missed on the top and bottom lines, and all attributed a weak online advertising market to their bleak results.

A woman walks past sign at the headquarters of Pinterest in the South of Market neighborhood of San Francisco.

Smith Collection | Gado | Archive Photos | Getty Images

More troubling than its second-quarter results was Pinterest's commentary about what's expected this quarter. The company said it estimates third-quarter revenue will grow "mid-single digits on a year-over-year percentage basis," below analysts' projections for sales growth of 12.7%.

In a letter to investors, Pinterest said economic challenges are leading marketers to reel in spending.

"The macroeconomic environment has created meaningful uncertainty for our advertiser partners," Pinterest said in the letter." The company said it saw "lower than expected demand from U.S. big box retailers and mid-market advertisers, who pulled back ad spend due to concerns about weakening consumer demand."

Pinterest said that its third-quarter guidance takes into account "slightly greater foreign exchange headwinds" than the previous quarter.

In June, Pinterest co-founder Ben Silbermann stepped down as the company's CEO, and was replaced by Bill Ready, previously the leader of Google's commerce unit. Pinterest's hiring of Ready pointed to a deeper push into e-commerce and online retail.

Elliott's involvement with the company was reported in July by The Wall Street Journal, which said at the time that the firm had built a stake of over 9% in the company. After Pinterest's results were released on Monday, Elliott confirmed it's the company's biggest shareholder and said it's pleased with Ready's progress.

"As the market-leading platform at the intersection of social media, search and commerce, Pinterest occupies a unique position in the advertising and shopping ecosystems, and CEO Bill Ready is the right leader to oversee Pinterest's next phase of growth," Elliott said in a statement.

WATCH: Earnings Exchange looks at Pinterest, Caterpillar and JetBlue


Source https://www.globalcourant.com/pinterest-pins-q2-2022-earnings/?feed_id=5433&_unique_id=62e8b422b3c48

Ohio sheriff’s deputy shot while responding to mobile home park shooting: reports

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A Clark County sheriff’s deputy was shot and critically injured Sunday afternoon while responding to a shooting at a mobile home park, according to reports. 

The shooting happened around 11:30 a.m. at Harmony Township in the 1100 block of Ashwood Drive

One of the officers was flown to Miami Valley Hospital in Dayton, Ohio. 

One of the officers was flown to Miami Valley Hospital in Dayton, Ohio.  (Google Maps)

Video shot by The Dayton Daily News shows a mobile home engulfed in flames with multiple law enforcement agencies on scene. 

According to the paper, one Clark County sheriff’s deputy was shot and is in critical condition. Another deputy injured his leg – but was not shot – while avoiding gunfire. 

CALIFORNIA SHOOTING NEAR GOLDEN GATE BRIDGE LEAVES ONE DEAD AND TWO OTHERS INJURED: POLICE

News Center 7 reported both deputies were loaded into ambulances and transported to area hospitals. 

The Ohio Bureau of Criminal Investigation refused to confirm the incident, only saying that it had been requested by the Clark County Sheriff's Office to investigate an officer-involved shooting at the Harmony Estates Mobile Home Park. 

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The Clark County Sheriff’s Office confirmed that an officer-involved shooting had taken place and the investigation is ongoing. 

This is a developing story. Check back for updates. 


Source https://www.globalcourant.com/ohio-sheriffs-deputy-shot-while-responding-to-mobile-home-park-shooting-reports/?feed_id=1614&_unique_id=62ddec63e83d6